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@ 3ca99671:689a4ce4
2025-02-18 09:34:11How to avoid internal pressure and anxiety. Constantly forcing yourself to continue something, doubting its value to anyone other than your ego. And then it starts: "What if I use that framework? Maybe I should switch to another language? No, I’ll master that engine over there, and everything will fall into place." But it doesn’t. You don’t master it, it’s not the right language. In short, you’re stuck. The sense of obligation and the justification of inaction tear you apart. I mean, how is it inaction? Inside, there’s constant work going on, fragments of the future product emerge, but something’s missing… Organization? Publicity? Speaking of publicity, I clearly see that it will only intensify the sense of duty and create additional pressure. Which won’t be a creative energy at all, on the contrary, it’s more likely to lead to despair. You need to be 100 percent confident in the success of what you’re doing, so that without society’s approval of the prototype, you can release the product and not regret a single hour spent on it. Now, that’s belief, that’s love. Alright, this is a draft. So, what exactly is missing? Regarding organization: YES, backlogs and the like are necessary, BUT. Maybe the goals were set incorrectly back when I was working on projects. Because everything turned into organizing inaction. Exactly, organizing with the goal of doing nothing. Here’s another thing: think about the gym, for example. It’s the same with products, you need a hub, a shared space, and it’s easier now. Telegram, Discord, itch.io, GitHub, plenty of info and examples. So, what’s holding me back? Is there something stopping me? Maybe it’s worth finding out how others manage their work. (Here, I contradict myself). Obvious things, but they should be spelled out. And it becomes clear that I can’t handle it alone. I need collaborators. Maybe that’s the secret to ensuring the work continues, huh? If you think about releasing a product as the final point of an expedition. And immediately, the meme about how Hunter was packing his car trunk for the trip to Las Vegas comes to mind. A little lyrical digression:
"I had two Unity courses under my belt, ninety hours of Unreal Engine tutorials, three textbooks on procedural world generation, a hard drive half full of unfinished shaders, and a whole universe of tools: pixel-art engines, object destruction plugins, buggy C# scripts, low-poly assets laughing at me... and a liter of espresso, buckets of energy drinks, a box of donut coffee from Steam, a pint of sheer stubbornness, and two dozen tokens of 'unique' in-game helmets. Not that all of this was necessary for an indie project, but once you dive into tech experiments, it’s hard to stop. The only thing driving me crazy was neural networks for enemy AI. There’s no creature in the world more helpless, naive, and predictable than a programmer trying to squeeze machine learning into a platformer about a jumping carrot. And I knew for sure that by morning, we’d be diving into that rabbit hole with rakes in hand."
To be continued... P.S: ai translation from russian