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@ soma
2025-04-02 21:14:37
| **Piece** | **How It Moves** | **Special Rules** |
| --------- | ------------------------------------- | --------------------- |
| Pawn | Forward 1 (or 2), captures diagonally | En passant, promotion |
| Rook | Straight lines | Castling |
| Knight | L-shape (2+1) | Jumps over pieces |
| Bishop | Diagonals | Color-locked |
| Queen | Any direction | None |
| King | 1 square any way | Castling, checkmate |
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## Pieces
1. **Pawn** (♙ / ♟️)
- Moves: Forward 1 square (or 2 on first move).
- Captures: Diagonally 1 square.
Special:
- En passant: Captures a pawn that moved 2 squares past it.
- Promotion: Reaches the 8th rank → becomes any piece (usually Queen).
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2. **Rook** (♖ / ♜)
- Moves: Straight lines (any distance).
- Special: Castling (moves with the king).
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3. **Knight** (♘ / ♞)
- Moves: "L-shape" (2 squares one way + 1 square perpendicular).
- Jumps: Over other pieces.
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4. **Bishop** (♗ / ♝)
- Moves: Diagonals (any distance).
- Stays on one color forever.
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5. **Queen** (♕ / ♛)
- Moves: Any direction (straight/diagonal, any distance).
- Most powerful piece!
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6. **King** (♔ / ♚)
- Moves: 1 square in any direction.
Special:
Castling: Swaps places with a rook (if no blocks/checks).
Checkmate: Loses if trapped with no escape.
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## **How to move**
1. One move per turn
2. Choose your piece, place it on a legal square
- *Your color only: White moves first, then Black, alternating.*
- *No passing: You must move if it’s your turn.*
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**How to Capture ("Eat")**
- Land on an enemy piece: Replace it with your piece.
- *Pawns capture diagonally only (not straight).*
- *Kings cannot be captured (checkmate ends the game).*
>✔ Check: Attack the enemy king (they must escape next turn).
❌ Illegal: Moving into check or leaving your king in check.
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## **Special moves**
| Move | Key Rule | Notation |
| ---------- | ---------------------------------- | ----------- |
| Castling | King + rook, no prior moves/checks | `O-O` |
| Promotion | Pawn→any piece at 8th rank | `e8=Q` |
| En Passant | Capture a 2-square pawn jump | `exd6 e.p.` |
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1. **Castling** (The King’s Escape)
- What: King + Rook move together in one turn.
How:
- King moves 2 squares toward a rook.
- Rook jumps to the other side of the king.
Rules:
- No checks: King can’t be in check or pass through check.
- Never moved: King and that rook must be untouched.
Types:
Kingside (♔→♖, faster): O-O
Queenside (♔←♖, safer): O-O-O
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2. **Promotion** ("Crowning")
- What: Pawn reaches the 8th rank → turns into any piece (usually Queen).
- How: Replace the pawn with a new piece (even if the original is still on the board).
> Fun fact: You can have 9 queens (1 original + 8 promotions)!
Promotion example (Pawn→Queen at h8)
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3. **En Passant** (French for "In Passing")
- When: Enemy pawn moves 2 squares forward past your pawn.
- How: Capture it diagonally (as if it moved only 1 square).
> Rule: Must do it immediately (next turn only).
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#chess #elsalvador #somachess