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@ 8Bit | :linux: :godot: | 🍶🦊
2025-02-13 15:12:22
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq7yr7pmc0a3h7a0ykx5d04j0zdc7js0mksy8ht7wvehwpht6wh83q89kksy nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqgag5rxc9wnnevwgauet70f0ml6aeqef4l4s3yykj3y80da3wtgnqup6ses Yes, while I was writing the previous post I remembered that Unity has a Broadcast system for this exact reason. The thing is: It's slow as behind the scenes it has to do this by iterating through the object hierarchy. Which is easy enough to replicate, albeit slower (not measured mind you as I also don't know how much overhead being subscribed to hundreds of signals takes or 200 nodes listening).