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![](https://cdn.masto.host/mastodongamedevplace/accounts/avatars/109/365/645/557/212/069/original/79dd27443ba1c674.jpg)
@ njamster :godot:
2025-02-13 15:13:16
nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpqxlm22dggfnnfutmhlm5psyyfc6rvneyjmpaswnumqytfgm639j8q78slxn Yes, I'm aware one can do that. However, the textures used in Godot's default theme (e.g. the arrows in a SpinBox or the states of a CheckButton) get blurry, too! And I don't know how to prevent THAT! Except for replacing *all* textures in the theme with custom, high-res ones, of course. But I don't want to do that...
It's perfectly possible I'm missing something, though!
https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/997/224/002/594/289/original/849132348cc6b1cf.png