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@ Rie
2025-02-13 14:29:06nostr:nprofile1qy2hwumn8ghj7un9d3shjtnddaehgu3wwp6kyqpq5gvwyvvddua95aznlkp4j090vk9c80rm7xh6lyk52smr775csehqt40kgd No need to conform to OOP principles ¯\_(ツ)_/¯ I haven't seriously used it myself and I haven't actually read the article so idk what they specifically propose, but I can imagine cases where an event bus would be useful. Probably not for my game though when I think about it though.